GameDevHQ Crash Course Day#5 Now in 2D
Graphics are not mandatory while developing early, but they do make things look better.
Beginning 2D space Shooter-Enemies
See! much better than cubes. Replaced all the cubes with real graphics and added a background as well, makes it that much more exciting already!
Now that Player Movement, Player Shooting, Enemy Spawning, Enemy Movement, Player-Enemy Interactions, Laser-Enemy Interactions are done time to move on fun powerups!
First up lets work on a triple fire powerup, for this I made a new parent sprite that housed 3 laser sprites, which upon picking up the requisite power up granted 3 lasers firing for a short period of time. using tags in unity made this easier as it made it so only the player tagged character could pick up the power ups and passed through everything else.
I also added a speed power up which doubled the players movement speed for 10 seconds, will tweak duration of these power ups at later points to what feels fun.