GameDevHQ Crash Course #19 Lighting up the Dark
Mar 26, 2021
Stealth Game & Cinematography-skyboxes
This time went over building out a skybox for a scene, skyboxes are pretty straight forward in unity, starting with a new material you change the shader to skybox, the complicated part is making sure you have the right images put into the right section.
Next played around with light probes and how they make it so you don’t require multiple light sources in your scene, these fantastic little modules bounce light elements around a set area and are very cost efficient. However their quality is not as high as screen space reflections and as such a best used for more simple scenes or for running on lower end devices IE mobile.