GameDevHQ Crash Course #18 New Adventure.
Last time we were working on the Space Shooter game, I will be tinkering with that as I have more some more ideas I would like to play with , but for now we are working on Cinematography in Unity.
Stealth Game & Cinematography-Materials
This time going over creating materials for objects and also putting multiple materials onto an object. Materials can either be made using an existing sprite map or with just a simple colour, here we have made ourselves a dull gold material.
The default unity material tools are pretty powerful to make some of the more simple materials, using a sprite map and a occlusion map you can make some more in depth materials with baked in shadows.
for example the left has an occlusion map to show the more in depth shadow edges, where as the right is just the plain sprite map on the door and it looks flatter.
Also was playing around with objects that had multiple sub meshes. so utilizing sub meshes we can get more detailed pieces built with a lot less objects.
Then I went through working out how to do good looking windows.
Changing the rendering mode of the material from opaque to transparent, then getting the right mix of metallic and smoothness to get an accurate transparency for the window type , whether that is a frosted window, clear window, or any other type