GameDevHQ Crash Course #17 Final Pieces

Jason Dixon
Mar 25, 2021

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Last things we are adding to this,

Camera Shake we add a small shunt to the left when the player takes damage, don’t want to add anything to big because the game moves fast enough that too much shake will be too distracting.

Changed the spawning rates of power ups to make it so that the homing missiles and health a rarer then other power ups to spawn, also added a extra chance of spawning ammo when the player is really low to keep the gameplay from being boring but giving the sense of urgency.

Lastly when the player presses the c key we are sucking all currently spawned power ups towards the player, as there will already be a lot of stuff on the screen it gives the player the option to make things a bit easier on them

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