GameDevHQ Crash Course #15 More Features

Beginning 2D space Shooter-Extra features -Shield Hits

This time I added the ability for the player shield to take extra hits , each time updating the color from blue to green to red before breaking, this is just tracked in the same way that the player health is.

This one is a booster overburner, it fully depletes the player thrusters and sets them on cooldown

This one took awhile to get right, Homing missiles, I tried quite a lot of different methods to get the shots to fire correctly

Look at that, its a thing of beauty in motion, missiles that track to the closest target curving towards them, if that enemy dies it finds the next closest one that then tracks to that for the duration of the missile. Also a small preview of another feature at the end of that clip, oops.



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